![]() Continuing on his way, Gordon meets armed Civil Protection officers policing the train station and its surroundings. Wallace Breen, former administrator of Black Mesa, and now the administrator of Earth. Nearly twenty years after the Black Mesa Incident, the G-Man wakes Gordon Freeman from stasis and inserts him (seemingly without any goals) into a train arriving in City 17, a city located somewhere in Eastern Europe under the control of the Combine Empire.Īfter leaving the train, Gordon and the other passengers are welcomed by a broadcast by Dr. Forced to agree, Gordon is subsequently put into stasis for approximately 20 years. Gordon Freeman, one of the research scientists who has been involved in the accident, and who now must escape the facility.Īt the end of the game, a mysterious figure referred to as the G-Man extracts Gordon from Xen, where he defeated the Nihilanth, and "offers" a job to Gordon. Creatures from Xen flood into Black Mesa via the portal and start killing everyone in sight. ![]() During an experiment, researchers at Black Mesa accidentally cause a Resonance Cascade which rips open a portal to Xen, the only known borderworld. The original Half-Life takes place at the Black Mesa Research Facility in 200. This article describes the Half-Life 2 storyline, chapter by chapter. Gameplay tactics, trivia and walkthrough information should not be included, unless they are related to the plot instead add it to its respective chapter article. This article is not a walkthrough, but a plot summary. Visit our Cleanup Project for more details and, please, notify the administrators before removing this template. You can help by correcting spelling and grammar, removing factual errors, rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. Graham's Black Mesa review claims it's "the best way to play Valve's original design if you haven't done so before" and "a brilliant way to retread those old ventilation shafts if you have".This article has yet to be cleaned up to a higher standard of quality. You'll need Black Mesa to play it, which costs £15/$20/€20 on Steam. You can interact with the telephones now, importantly. The update notes also promise more helpful guidance throughout chapter 3, better lighting and models, animation improvements and more. I saw a lot of people complaining about invisible, progression-critical cables, so it's neat to see those fixed. It's got five stars so far on the Steam Workshop, so they must be doing something right.Īs well as the new chapter, the update also improves previous chapters, adding "tons of new content along with bug fixes and additional features". The mod aims to do for Blue Shift what Black Mesa did for Half-Life: not just faithfully recreating every moment with fancier graphics, but adding and changing bits too. Modding team HECU Collective have been forcing him to run that gauntlet again, so far releasing 3 chapters to their mod for Black Mesa - not the fictional company, but the very real (and good) fan remake of the original Half-Life.Ĭhapter 4: Captive Freight comes out tomorrow, so it's a fine time to jump in. Not so for Barney Calhoun, who fought his way free of the facility back in Valve's 2001 Half-Life expansion, Blue Shift. ![]() If I were a security guard at Black Mesa, my head would get crabbed within minutes of a resonance cascade. ![]()
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